Your turn
You 0 : 0 AI
CUBIX
Multispatial tic-tac-toe
Tap to start
You win
3 : 1

Multispatial tic-tac-toe
New Game
Who are you playing?
Difficulty
Which board?
Size
Get 4 in a row anywhere in the cube.
Which rules?
Line up a full row to win.
Which glyph is yours?
Their pieces
Room
Share this code. The game starts as soon as they join.
Were you sent a code instead?

More

Your Data

Your glyph, your progress, your statistics and a claim code if you hold one. All of it stays on this device unless you move it yourself.
Claim code
No claim code is held on this device.
Move to another device
Get a 6-character code here, then type it on the other device within ten minutes. Your records are encrypted with the code before they leave this device; the server cannot read them and forgets them after one use.
I have a code
Type the code shown on the device you played on. Records already here are kept.
Export
Text you can copy or save and bring to another device. Room seats are never included.
Import
Paste an export here. Its records replace what this device holds.

Statistics

All of this stays on this device. None of it is sent anywhere.

Clear Statistics?

Your Proving Grounds progress is kept in a separate record and is not affected.

The Proving Grounds

A New Board

The Cube Is Solid

You have cleared all sixteen rungs, from the game everyone knows to the six-cube. The title screen is yours, finished.

How to Play

Basics

Drag to spin the cube, pinch to zoom.

Tap a dot to choose your spot, shown as a glowing preview, then press Send move to lock it in and end your turn.

The Clear button at the top left removes a selection before you send it, and tapping the same dot again does the same.

Use the layer buttons along the right edge when an inner cell is hard to reach.

Line up a full row matching the board size, 3 through 6, in any straight line through the cube: flat, tall, or diagonal.

Choosing a Board Size

3³ is the quick game: easy to learn, over in a couple of minutes, and the first player has a real edge.

4³ is the classic and the best balance of depth and pace, a good default for most matches.

5³ plays as a long strategic game, often two or three times the length of a 4³ match.

6³ is a marathon that can run past 200 moves, best saved for online games where moves wait for each player, and it is where the computer opponent is at its weakest.

A fair warning before starting big: the larger the cube, the longer the game and the smaller the dots, so lean on the layer buttons.

Sizes beyond 6³ are not offered on purpose, since taps get too cramped and games stop being fun to finish.

Rule Variants

Standard, Misère, and Wild each have their own entry, with every per-board difference, on the Rules page: tap Rules on the main menu.

Playing Online

Games run through a room server, so a room outlives the app: either player can close the game, come back, and carry on with the same code.

Create a Room

  1. Tap Just Play, then Someone Elsewhere.
  2. Answer the board and rules questions. Your choices apply to both players.
  3. Tap Create Room. A pill above the board shows your 5 letter code.
  4. Tap that pill to share the code, or read it out. It says "waiting for opponent" until they arrive.
  5. Cancel closes the room, and the code stops working for anyone you sent it to.

Join a Room

  1. Tap Join a Game.
  2. Type the 5 letter code into the Room code box.
  3. Tap Join. The board opens, and the creator plays first.

A joiner answers no questions: the creator's board and rules apply to both players.

During Play

Moves appear on both phones within about a second.

After a game, both players tap Play again and the other side starts.

Scores carry across rounds.

If the guest drops, they can rejoin with the same code.

A room outlives the app: either player can close the game, come back, and carry on with the same code.

Codes never use the letters I, L, or O.

If Something Goes Wrong

"Room not found" means a typo in the code, or a room its creator cancelled.

If online play is unavailable, the room server could not be reached. Playing the computer and passing one device both still work.

Rules

Standard

First full line wins.

Cube boards (3³ to 6³): the line runs the full cube edge, 3 to 6 in a row, in any direction through the cube.

Flat 3×3: 3 in a row wins.

Flat 4×4 to 6×6: 4 in a row wins.

Flat 15×15 (Gomoku): 5 in a row wins.

Nested

Two boards made of small boards: 3×3 of 3×3 is nine small grids inside a big one, and 3³ of 3³ is twenty-seven small cubes inside a big one.

Win a small board, 3 in a row, to claim its place in the big one. Three claimed places in a line wins the game.

Your move sends your opponent to the matching small board. If that board is already decided, they may play in any open one.

Nested boards play Standard only.

Misère

Complete a line of your own glyph and you LOSE; your opponent takes the win.

A full board with no line is a draw.

Line lengths per board are the same as Standard.

Wild

Either player may place either glyph: after picking a cell, choose Place X or Place O next to Send move.

Completing any line wins for whoever placed the final piece.

Line lengths per board are the same as Standard.

Playing These Online

Variant rooms and 15×15 rooms need this version of the game or newer on both phones.

The creator's board and rules travel with the room, so a joiner does not choose them.

Nested boards are local only for now: a nested move cannot be sent to another device yet. Play them against the computer or someone beside you.

What’s New

Missing something? Say what you would like to see.

Send Feedback

Sends your message plus: game version, board, mode, rule variant, and screen size. Nothing else — no name, no email, no identifiers.

Thank you — feedback sent.

How to Play

Appearance

Theme
Your Pieces
Their Pieces
Accessibility
Seat colours on this device only. Your theme still shows to everyone else.
Cube size
Changes show live on the cube behind this panel.
You can still pinch to zoom during play.

Theme Creator